Hosted by: Onassis Stegi
Hypercomf is a multidisciplinary artist identity, materialized as a fictitious company profile, founded in Athens, Greece, in 2017, by artists Ioannis Koliopoulos and Paola Palavidi. Based between the city of Athens and Tinos island in the Cyclades, Hypercomf has developed an international practice, producing location, site and time specific projects and activations. The team focuses on targeted collaborations with individuals, communities and locations ranging from musicians to scientists and community choirs to urban rooftop pigeon keepers.
Hypercomf members are graduates of Central Saint Martins School of Art and Design(2007) and Athens School of fine Arts(2009). Since joining forces in 2017, as Hypercomf , they have been recipients of individual Artworks fellowships 2018, a Fulbright Fellowship 2019-2020 (Research Scholar Paola Palavidi), an Outset Greece 2019-2020 production grant and were shortlisted for COAL Prize, Le Vivant (Biodiversity) 2020.
Hypercomf has participated extensively in international exhibitions, projects, festivals and residencies, some more recent include: “Biosentinel” as part of the project “La Table et la Territoire” co-funded by the Creative Europe Program, Tavros, Athens (2021), “Resonate” supported by the Stavros Niarchos Foundation Public Humanities Initiative at Columbia University (2019-2021), “Anthropocene on Hold”, Organised by Polyeco Art Initiative, curated by Kika Kyriakakou (2020) , Pioneer Works Visual Arts Residency (2019-2020) , Lago Film Festival 2020 (Veneto Region Special Prize) , “Στάση-Taking a Stance” 7thThessaloniki Biennale of Contemporary Art (2019 -2020), “Super Host” curated by L.A.L.D and Pane Project, Foothold, Polignano a Mare (2019), “Overexposure” 7th Syros International Film Festival (2019) , “Wasn’t it you who said that it was going to last forever” curated by Hypercomf, HausN, Athens, 2019
Hypercomf’s practice has been formed around the message of responsible consumption and production starting in 2017 when the team made its first public appearance as a pseudo company, opening a pop-up shop offering products and subverted concepts of production itself. Everything in the show was made utilizing solely repurposed fabrics, reclaimed clothing and furniture upholstery, from this material we created multifunctional wearables, furniture, wall tapestries and video with object protagonists. Since then the team has been sourcing second hand material for the production of its projects , avoiding the introduction of new materials unless absolutely necessary. The aim has always been finding inventive ways of adding value to waste through concepts that bring to life the ideas of re-use and environmental protection for the public.The most recent example of this has been the production of venetian style terrazzo mosaics using marine pollutants, specifically plastics collected from beach clean ups.
Past projects have also dealt with the interaction between industry and local community, the importance of locally sourced raw material, the reuse of production left overs and re thinking the accessibility of the community to the industrial spaces.
Life on land has been a focus the past two years, animals in our narratives are representations of the primal self, of aspects of culture and our belonging in the greater natural network . Whether it is GPPS tracking sheep routes in Alpago, Italy or researching and documenting the interaction of animals and humans in the newly created urban ecosystems. The current focus is to life under water. Hypercomf is based in part on an island of the Aegean sea. This has drawn their attention to the issues of the endangering of the marine ecosystem, oceanic pollution, water politics, the impact of mass tourism and the anthropology of deep sea exploration.
The subjects we are investigating currently, which could greatly benefit of a collaboration with a person of science, have to do with human influence on the marine ecosystem and the anthropological and spiritual connection between humans and the deep sea, a connection mediated through high-end technology, sound and robotics .Through the exploration of these topics we wish to touch on the subjects of marine networks of commerce, culture, tourism andinformation, as well as the various different oceanic manifestations of the human drive for pleasure gratification, exploration and exploitation.
#INSTALLATION #DOCUMENTARY #WEARABLES
- Goal 9: Industry, Innovation and Infrastructure
- Goal 12: Responsible Consumption and Production
- Goal 14: Life Below Water
- Goal 15: Life and Land
Markos K. DIGENIS